頭を柔らかくする脳トレ2 - 大人のための謎解きIQアプリ app icon
Apple App StoreApp Store dataEstimates available

頭を柔らかくする脳トレ2 - 大人のための謎解きIQアプリ

Jammsworks Inc.Games4.03 · 8.9K ratings in Japan
Open store
Publisher
Jammsworks Inc.
Category
Games
Version
2.0.0
Last updated
Oct 4, 2023
Public page · no login requiredUpdated Sep 7, 2026, 8:37 PMLimited or stale metadata · noindex,follow
Country
All countries combined
Store details come from the JP App Store. Country figures describe that App Store, not where users live.
Period
What we estimate
Downloads and revenue
Revenue is what users spend, before Apple's commission. These are estimates, not the developer's numbers.
Last updated
Sep 28, 2026, 4:26 PM
When we last checked this app.
Data quality
Projected · 7% period coverage
Low confidence.

Research answer

What AppTrendKit can say about 頭を柔らかくする脳トレ2 - 大人のための謎解きIQアプリ today

AppTrendKit estimates 頭を柔らかくする脳トレ2 - 大人のための謎解きIQアプリ's App Store USD gross consumer spend at $10K–$50K and downloads at less than 5K during 2026-08-29 to 2026-09-27 (30-day window projected run rate) with storefront contributor coverage unavailable.

These are modeled public App Store estimates, not official publisher-reported figures. Storefront scope is stated only when persisted contributor lineage identifies it.

Performance

Downloads, revenue and chart history

Estimates for the last 30D. Chart positions come from the App Store; downloads and revenue are AppTrendKit estimates, shown as a size band (for example 10K–50K) with a confidence level.

Estimated downloads · 30D

Projected

Under 5K

Early estimate (2 days of data) · rough estimate

Window 2026-08-29 to 2026-09-27Low confidenceModel range 1.9K–6.6K2 observed days / 307% window coverageGenerated Sep 28, 2026, 4:26 PM

Estimated App Store gross consumer spend · 30D

Projected

$10K–$50K

Early estimate (2 days of data) · rough estimate

Window 2026-08-29 to 2026-09-27Low confidenceModel range $6.6K–$49.8K2 observed days / 307% window coverageGenerated Sep 28, 2026, 4:26 PM
Revenue growth · 30D
—
Download growth · 30D
—
Grossing rank
—
Free rank
—

History

Collected daily performance

2 observed days · missing days are left blank

No backfilled days

Gross store consumer spend · USD

Daily data · 30D

Sep 7, 2026Gaps remain blankSep 27, 2026
Sep 7, 2026Low confidence
Downloads
121
Gross store revenue
$614
Sep 27, 2026Low confidence
Downloads
116
Gross store revenue
$590

Rank history

Chart positions

Lower rank is better. Only collected observations are shown.

No positive rank observations are stored for this storefront yet.

Coverage note

What the ranks mean

A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.

Read the method

Storefront mix

Top countries by estimated contribution · 30D

Country figures cover the days we collected in each country, so they don't add up to the worldwide estimate. Each country shows when it was last updated.

JapanJPUpdated Sep 28, 2026
Revenue range · 30D
Under $5K
Share
100.0%
Downloads range · 30D
Under 5K
Rank
—
Coverage
7% · partial
Confidence
Low

Monetization

How the app makes money

Classification
Free listing
Price
Free
In-app purchases
—
Subscriptions
—

These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.

App details

Store metadata

Version
2.0.0
Released
Apr 29, 2017
Last updated
Oct 4, 2023
Content rating
—
Default storefront
JP

Public IAP observations

Validated in-app purchase prices

Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.

Unavailable
No validated public IAP price observations have been persisted for this app yet.

Listing detail

What the store says

【頭を柔らかく脳トレ】からシリーズ作が登場! 脳を若返らせてみませんか? 硬くなった脳を柔らかくします。 全500問の問題を解いて脳を若返らせよう! < 遊び方 > Stageごとに用意された10問の問題をすべて解きましょう。 「次のステージ」を押して、並べ替え問題にチャレンジしましょう。 見事並べ替えに正解すると、次のステージに進めます。 全問正解目指して頑張りましょう! 1.問題は合計500問 ステージを進むごとに問題が難しくなっていきます。 2.問題に見事正解すると「キーワード」と「ポイント」が受け取れます。 ポイントはヒントを解放させるときに使い、キーワードは次のスージに進むために必要です。 3.問題がわからないときはヒントを積極的に活用しましょう。 4.ヒントを見てもわからないときはシェアして、解ける人を探してみましょう。 5.それでもわからないときには「諦める」ボタンで答えを表示させましょう。 6.前の問題が解きたいときは「別のステージ」で前の場所に戻れます。  ※現在のステージをクリアしていないと、先のステージは選択できません。 ※機種によっては回答が認識されない場合があります。 申し訳ありませんが「漢字」「ひらがな」「カタカナ」等お試しください。 使用音源 魔王魂 様

Publisher website

Store creative

Screenshots

No screenshots available.

Competitive set

Similar apps

Deterministic links to real stored apps matched by category, publisher, and comparable performance bands.

Explore the full catalog →

How we estimate

Where every number comes from

App details: Apple iTunes Search API, updated Sep 7, 2026, 8:37 PM.

Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.

Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.

Model: public-signal-ensemble-v6.

Confidence: Low; intervals widen when evidence or history is limited.

Last updated: Sep 28, 2026, 4:26 PM.

Need the full method?

See how AppTrendKit separates observations, estimates, coverage, and confidence.

Open methodology
Generated Sep 28, 2026, 4:26 PMWindow Aug 29, 2026 – Sep 27, 2026Public data · no login required