ONE PIECE バウンティラッシュ - アクションゲーム
Research answer
What AppTrendKit can say about ONE PIECE バウンティラッシュ - アクションゲーム today
AppTrendKit estimates ONE PIECE バウンティラッシュ - アクションゲーム's App Store USD gross consumer spend at $50K–$100K and downloads at less than 5K during 2026-09-21 to 2026-09-27 (7-day window, partial total from 1 observed day) with storefront contributor coverage unavailable.
These are modeled public App Store estimates, not official publisher-reported figures. Storefront scope is stated only when persisted contributor lineage identifies it.
Performance
Downloads, revenue and chart history
Estimates for the last 7D. Chart positions come from the App Store; downloads and revenue are AppTrendKit estimates, shown as a size band (for example 10K–50K) with a confidence level.
Estimated downloads · 7D
PartialUnder 5K
Early estimate (1 day of data) · rough estimate
Estimated App Store gross consumer spend · 7D
Partial$50K–$100K
Early estimate (1 day of data) · rough estimate
History
Collected daily performance
2 observed days · missing days are left blank
Rank history
Chart positions
Lower rank is better. Only collected observations are shown.
- Free
- —
- Paid
- —
- Grossing
- #8
- Free
- —
- Paid
- —
- Grossing
- #31
- Free
- —
- Paid
- —
- Grossing
- #44
| Date | Free | Paid | Grossing |
|---|---|---|---|
| Sep 7, 2026 | — | — | #8 |
| Sep 27, 2026 | — | — | #31 |
| Sep 28, 2026 | — | — | #44 |
Coverage note
What the ranks mean
A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.
Read the methodStorefront mix
Top countries by estimated contribution · 7D
Country figures cover the days we collected in each country, so they don't add up to the worldwide estimate. Each country shows when it was last updated.
- Revenue range · 7D
- $50K–$100K
- Share
- 100.0%
- Downloads range · 7D
- Under 5K
- Rank
- —
- Coverage
- 14% · partial
- Confidence
- Low
| Storefront | Revenue range · 7D | Share | Downloads range · 7D | Rank | Coverage | Confidence | Updated |
|---|---|---|---|---|---|---|---|
| JapanJP | $50K–$100K | 100.0% | Under 5K | — | 14% · partial | Low | Sep 28, 2026 |
Monetization
How the app makes money
These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.
App details
Store metadata
- Version
- 94000
- Released
- Mar 29, 2018
- Last updated
- Sep 17, 2026
- Content rating
- 12+
- Default storefront
- JP
Public IAP observations
Validated in-app purchase prices
Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.
Listing detail
What the store says
海賊なら奪い合え―― ●キミの手にした1ベリーが勝利を決めるPIECEとなる ONE PIECEでは初となる最大プレイヤー4人vsプレイヤー4人のチーム対戦アクション。 1人の力だけではなく、チームでの戦略が勝利へのカギになる。 完全同期で進行するベリー奪取対戦ゲームが登場だ。 ●3Dで表現されたONE PIECEの世界がバトルのフィールドに ONE PIECEのあの世界が対戦バトルフィールドそのままに。 ステージには自分やチームが有利になるアイテム、往く手を阻むギミックが登場。 つかえるものは何でもつかってチームを勝利に導け。 ●特徴的なONE PIECEのキャラクターでチームバトルに勝利せよ ONE PIECEの人気キャラクターを操作してライバルチームとバトル。 前衛が得意なタイプ・後衛を担うタイプなど、キャラクターによって性能が異なる。 チームの中で自分がどの役割を担うかしっかり決めてバトルにのぞもう。 【動作環境、その他お問い合わせ】 「Appサポート」をご確認ください ※このアプリは、必ず「Appサポート」に記載の動作環境でご利用ください。動作環境でご利用の場合も、お客様のご利用状況やご利用機種特有の要因により、本サービスが正常に動作しないことがあります。 本アプリケーションは、権利者の正式な許諾を得て配信しています。
Publisher websiteStore creative
Screenshots
Competitive set
Similar apps
Deterministic links to real stored apps matched by category, publisher, and comparable performance bands.
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How we estimate
Where every number comes from
App details: Apple iTunes Search API, updated Sep 28, 2026, 8:11 PM.
Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.
Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.
Model: public-signal-ensemble-v6.
Confidence: Low; intervals widen when evidence or history is limited.
Last updated: Sep 28, 2026, 8:11 PM.
See how AppTrendKit separates observations, estimates, coverage, and confidence.
Open methodology



