ブロック消滅 - ギガを使わないゲーム 人気
Research answer
What AppTrendKit can say about ブロック消滅 - ギガを使わないゲーム 人気 today
ブロック消滅 - ギガを使わないゲーム 人気 has no estimate-backed download or gross-consumer-spend figure that meets the public evidence contract yet.
Observed App Store metadata, chart positions, and history are shown below. Missing, non-finite, undefined-currency, or undefined-metric evidence stays missing rather than becoming zero.
Performance
Downloads, revenue and chart history
Estimates for the last 7D. Chart positions come from the App Store; downloads and revenue are AppTrendKit estimates, shown as a size band (for example 10K–50K) with a confidence level.
Estimated downloads · 7D
PartialNot enough data yet
Not enough data yet to show an estimate
Estimated App Store gross consumer spend · 7D
PartialNot enough data yet
Not enough data yet to show an estimate
History
Collected daily performance
2 observed days · missing days are left blank
Rank history
Chart positions
Lower rank is better. Only collected observations are shown.
Coverage note
What the ranks mean
A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.
Read the methodStorefront mix
Top countries by estimated contribution · 7D
Country figures cover the days we collected in each country, so they don't add up to the worldwide estimate. Each country shows when it was last updated.
- Revenue range · 7D
- Under $5K
- Share
- 100.0%
- Downloads range · 7D
- Under 5K
- Rank
- —
- Coverage
- 14% · partial
- Confidence
- Low
| Storefront | Revenue range · 7D | Share | Downloads range · 7D | Rank | Coverage | Confidence | Updated |
|---|---|---|---|---|---|---|---|
| JapanJP | Under $5K | 100.0% | Under 5K | — | 14% · partial | Low | Sep 28, 2026 |
Monetization
How the app makes money
These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.
App details
Store metadata
- Version
- 4.7
- Released
- Sep 6, 2016
- Last updated
- Aug 10, 2026
- Content rating
- 4+
- Default storefront
- JP
Public IAP observations
Validated in-app purchase prices
Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.
Listing detail
What the store says
・ドラッグモード:3つの候補ブロックを任意の場所にドラッグし、一行または一列にマージしてスコアを得ます。 ・消滅モード:同じ色の2つ以上のブロックをクリックして、ブロックは消えます。そしてより多くのブロックが消滅されるほど、より高いスコア。ブロックを消滅できず、現在のスコアが目標スコアを上回ったときにクリアされます。残りのブロックは数が10個を超えなくて、ボーナスを獲得します。 ・六角形モード:ボードの空白部分に六角形をドラッグし、一行または一列にマージしてスコアを得ます。六角形の組み合わせが置けない場合、ゲームは終了します ・パズルモード:六角形ブロックを不規則な多角形ボードにドラッグして、指定した多角形パターンをつなぎ合わせると、それをクリアできます。 ・マージモード:数字付ける六角形ブロックを六角形のボードにドラッグして、3個以上の同じ番号の六角形ブロックを一つのより大きな数字のブロックにまとめることができます。最高数にマージしてから、周りの数字の輪をなくします。
Publisher websiteStore creative
Screenshots
Competitive set
Similar apps
Deterministic links to real stored apps matched by category, publisher, and comparable performance bands.
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Supercent Inc.
How we estimate
Where every number comes from
App details: Apple iTunes Search API, updated Sep 27, 2026, 11:32 PM.
Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.
Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.
Model: public-signal-ensemble-v6.
Confidence: Low; intervals widen when evidence or history is limited.
Last updated: Sep 28, 2026, 4:18 PM.
See how AppTrendKit separates observations, estimates, coverage, and confidence.
Open methodology





