Back Wars app icon
Apple App StoreObserved metadata

Back Wars

MDickie LimitedGames3.00 · 3 ratings
Open store
Publisher
MDickie Limited
Category
Games
Version
1.0.7
Last updated
May 20, 2020
Public page · no login requiredMetadata observed Sep 7, 2026, 7:46 PM

Research answer

What AppTrendKit can say about Back Wars today

Back Wars has no estimate-backed download or gross-consumer-spend figure that meets the public evidence contract yet.

Observed App Store metadata, chart positions, and history are shown below. Missing, non-finite, undefined-currency, or undefined-metric evidence stays missing rather than becoming zero.

Performance intelligence

Observed trajectory and estimates

Store ranks are observations. Downloads and gross store consumer spend are AppTrendKit estimates and only appear when persisted evidence exists.

Estimated downloads · 30D

Modeled

No persisted estimate

The page does not turn missing evidence into zero.

Estimated App Store gross consumer spend · 30D

Modeled

No persisted estimate

The page does not turn missing evidence into zero.

Estimated downloads · 7D

Modeled

No persisted estimate

The page does not turn missing evidence into zero.

Estimated App Store gross consumer spend · 7D

Modeled

No persisted estimate

The page does not turn missing evidence into zero.

Revenue growth · 30D
Download growth · 30D
Grossing rank
Free rank

Evidence history

Collected daily performance

No daily metric history has been persisted yet.

No backfilled days
Daily metrics will appear here after the estimator has persisted more than one observation.

Rank history

Observed chart positions

Lower rank is better. Only collected observations are shown.

No positive rank observations are stored for this storefront yet.

Coverage note

What the ranks mean

A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.

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Storefront mix

Top countries by estimated contribution

Country estimates are aggregated only after country-level predictions exist.

No country-level economics have been persisted for this app yet.

Monetization

Observed store economics signals

Classification
Free listing
Price
Free
In-app purchases
Not observed
Subscriptions
Not observed

These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.

App details

Store metadata

Version
1.0.7
Released
Apr 24, 2019
Last updated
May 20, 2020
Content rating
17+
Default storefront
TW

Public IAP observations

Validated in-app purchase prices

Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.

Unavailable
No validated public IAP price observations have been persisted for this app yet.

Listing detail

What the store says

When an army travels back in time to rule the world 1,000 years in advance, they get more than they bargained for from their primitive counterparts! Lead the resistance with hundreds of warriors from different cultures all over the world. Focus on one individual or step back to command an entire army at your fingertips. Combining world-dominating strategy with fully interactive battles, this game offers the best of both worlds! And just when you think it's over, history might just repeat itself... UPGRADES The game is mostly free to play, but you can upgrade to take control of your experience - choosing which side and how much territory to start with. You can also blow off steam with fantasy battles between any 2 cultures - and as many warriors as your device can handle! For what it's worth, you can also edit every character in the world - but please note that this game uses up to 1,000 of them that are regularly replaced. CONTROLS When controlling a specific character, this game offers either the "Classic" 1-handed control system or "Dual Wield" where each hand is controlled separately. If you are not already familiar with these from previous games in the series, you can pause the action at any time by hitting the dateline and then study the "Controls" guide. Also look out for in-game hints from scrolls or books that you can read. In this game, you can change which member of the team you are controlling at any time by either tapping the health meter or literally pointing to them on the battlefield. By tapping the arrows at the bottom of the screen, you can also activate "Commander" mode where you step back and direct any active member of your team by simply swiping from their location to another. Whether you intend them to relocate, fight an enemy, or pick up an object, they will try to make sense of your instructions. But please bear in mind that they can only do so at their convenience and may have other priorities! Whatever device or control method you are using, you can always zoom in or out by pinching at the centre of the screen. MAP The main "Campaign" game mode requires you to increase your territory by moving units from one area to any connected one. You can either "fortify" an existing territory or attempt to seize a rival territory. Note that only 50% of the units in a territory will be available to travel - which necessarily makes it harder to invade than it is to defend. The population of any inhabited territory may grow after each round, so it is important to control as many as possible. Notice that units will also gradually heal over time, so it is a good idea to work with different locations each turn. PERFORMANCE Please note that this is the largest scale game I have made yet, and may require a high-end device to run at 100%. Consider keeping the "Population" low to reduce the number of characters on screen, or tone down other features in the "Display" options. I regret there is more to this game than I could ever explain here, so I hope you enjoy figuring some things out for yourself!

Store creative

Screenshots

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Competitive set

Similar apps

Deterministic links to real stored apps matched by category, publisher, and comparable performance bands.

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Methodology and provenance

Read every number with its evidence

Metadata source: Apple iTunes Search API; observed Sep 7, 2026, 7:46 PM.

Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.

Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.

Model: No persisted model version.

Confidence: ; intervals widen when evidence or history is limited.

Last observation: Sep 7, 2026, 7:46 PM.

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