SAKURA School Simulator
Research answer
What AppTrendKit can say about SAKURA School Simulator today
SAKURA School Simulator has no estimate-backed download or gross-consumer-spend figure that meets the public evidence contract yet.
Observed App Store metadata, chart positions, and history are shown below. Missing, non-finite, undefined-currency, or undefined-metric evidence stays missing rather than becoming zero.
Performance
Downloads, revenue and chart history
Estimates for the last 7D. Chart positions come from the App Store; downloads and revenue are AppTrendKit estimates, shown as a size band (for example 10K–50K) with a confidence level.
Estimated downloads · 30D
Upper limitUnder 200K
Below the top 100 in Games (US)
The app is not in its category's top 100, so it has less than the app ranked #100 there. We show this limit until we have enough data for an estimate.
Estimated App Store gross consumer spend · 30D
Upper limitUnder $2M
Below the top 100 in Games (US)
The app is not in its category's top 100, so it has less than the app ranked #100 there. We show this limit until we have enough data for an estimate.
History
Collected daily performance
No daily history yet.
Rank history
Chart positions
Lower rank is better. Only collected observations are shown.
Coverage note
What the ranks mean
A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.
Read the methodApp Store search
Keywords SAKURA School Simulator ranks for
Observed positions in Apple's US search results, best first. Popularity is a 0–100 index, not a search count.
| Keyword | Position | Change | Popularity | Difficulty |
|---|---|---|---|---|
| high school | #2 | new | 63 | 55 |
| high | #3 | new | 77 | 66 |
| boca | #11 | new | 61 | 55 |
| girls | #24 | new | 36 | 36 |
| simulator | #37 | new | — | — |
Storefront mix
Top countries by estimated contribution · 7D
Country figures cover the days we collected in each country, so they don't add up to the worldwide estimate. Each country shows when it was last updated.
Monetization
How the app makes money
These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.
App details
Store metadata
- Version
- 1.048.11
- Released
- Jan 23, 2019
- Last updated
- Sep 17, 2026
- Content rating
- 12+
- Default storefront
- US
Public IAP observations
Validated in-app purchase prices
Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.
Listing detail
What the store says
This game is a "school simulator game" which is made in Japan. The game is played in the small open fictional world "Sakura-town". We designed the game situations as if it is in a mixture world, that is the both of the situations in the real high school daily life in Japan and the situations which is shown in Japanese animations that sometimes contain very fantasistic elements. The half things you might see in this game will be really shown in japanese high school. In that sense, in this game, you can experience the simulated high school daily life in Japan as a student. This game is not an action and shooting game and so on but a simulator. Although we made violent actions and elements valid, but there are no descriptions of blood in the game. The people in the game world will be only fainted but will not be die. The concept of death does not exist in this game so that the fainted people will wake up next day, and they will hate you. You can do the actions below in the game. You can, control and change 4 players in the same stage (The two are valid after watching ADS.) choose avator cloths talk to students and other people choose the sentense for talking make friends and lovers through simulations attend the school lessons buy something and use by yourself or give it to other eat in sushi-bar earn money at car restore shop(a ADS. is shown.) drive a car untill be broken ride the atractions in the amusement park and so on. The above actions that you did will affect and simulate your playing in the various situations. There are no end in this game. Please make the situations as you like, and find favorite way for playing. We hope you will enjoy the game. The contents of this game will be added when we made the new game elements. The additional contents will be shown as a "new" context in this page. *NOTIFICATION Although we used the charactor models of AOI and TAICHI in this game, AOI is a NOT-FREE asset and TAICHI is a FREE asset. Everyone who want to make a game contents and so on can use these assets.
Publisher websiteStore creative
Screenshots
Competitive set
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How we estimate
Where every number comes from
App details: Apple iTunes Search API, updated Sep 28, 2026, 4:01 PM.
Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.
Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.
Model: Lineage not exposed by this aggregate.
Confidence: —; intervals widen when evidence or history is limited.
Last updated: Sep 28, 2026, 4:01 PM.
See how AppTrendKit separates observations, estimates, coverage, and confidence.
Open methodology






