Basketball Flick 3D
Research answer
What AppTrendKit can say about Basketball Flick 3D today
Basketball Flick 3D has no estimate-backed download or gross-consumer-spend figure that meets the public evidence contract yet.
Observed App Store metadata, chart positions, and history are shown below. Missing, non-finite, undefined-currency, or undefined-metric evidence stays missing rather than becoming zero.
Performance
Downloads, revenue and chart history
Estimates for the last 7D. Chart positions come from the App Store; downloads and revenue are AppTrendKit estimates, shown as a size band (for example 10K–50K) with a confidence level.
Estimated downloads · 30D
Upper limitUnder 200K
Below the top 100 in Games (US)
The app is not in its category's top 100, so it has less than the app ranked #100 there. We show this limit until we have enough data for an estimate.
Estimated App Store gross consumer spend · 30D
Upper limitUnder $2M
Below the top 100 in Games (US)
The app is not in its category's top 100, so it has less than the app ranked #100 there. We show this limit until we have enough data for an estimate.
History
Collected daily performance
No daily history yet.
Rank history
Chart positions
Lower rank is better. Only collected observations are shown.
Coverage note
What the ranks mean
A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.
Read the methodApp Store search
Keywords Basketball Flick 3D ranks for
Observed positions in Apple's US search results, best first. Popularity is a 0–100 index, not a search count.
| Keyword | Position | Change | Popularity | Difficulty |
|---|---|---|---|---|
| basketball game | #10 | new | 63 | 58 |
| basketball | #16 | new | 68 | 62 |
Storefront mix
Top countries by estimated contribution · 7D
Country figures cover the days we collected in each country, so they don't add up to the worldwide estimate. Each country shows when it was last updated.
Monetization
How the app makes money
These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.
App details
Store metadata
- Version
- 1.63
- Released
- Jul 30, 2019
- Last updated
- Dec 15, 2025
- Content rating
- 4+
- Default storefront
- US
Public IAP observations
Validated in-app purchase prices
Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.
Listing detail
What the store says
Enjoy the ultimate addictive basketball experience. Pick up a ball and swipe toward the hoop to score. Aim higher and climb the online leaderboards! REALISTIC 3D GRAPHICS Basketball arcade action has never looked this good on mobile. Earn XP points in every game. As your XP adds up, your global Level increases. You can view your current Level in the main menu or on the game over screen. There's also a global score multiplier that increases as you level up. Make a perfect dunk to set the ball on fire. Sink a shot while the ball is on fire to ignite the basket. Every time you ignite the basket, your score multiplier goes up by 1. The basket stays on fire for 10 seconds. TIME TRIAL MODE Start with 30 seconds on the clock. Each perfect dunk adds +2 seconds, and each perfect dunk while the basket is on fire adds +3 seconds. ENDLESS MODE Start with 3 lives. Gain an extra life for every 15 consecutive dunks. The game ends when you run out of lives. PRACTICE MODE Practice without any timers or lives, just pure shooting fun. FEATURES • 16 colorful balls to choose from • 3 exciting game modes • Realistic physics • Stunning 3D graphics So what you waiting for? Download now for free. Find out more about EivaaGames: https://www.eivaagames.com
Publisher websiteStore creative
Screenshots
Competitive set
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How we estimate
Where every number comes from
App details: Apple iTunes Search API, updated Sep 28, 2026, 4:07 PM.
Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.
Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.
Model: Lineage not exposed by this aggregate.
Confidence: —; intervals widen when evidence or history is limited.
Last updated: Sep 28, 2026, 4:07 PM.
See how AppTrendKit separates observations, estimates, coverage, and confidence.
Open methodology





