Research answer
What AppTrendKit can say about Idle Slayer: Addictive Clicker today
Idle Slayer: Addictive Clicker has no estimate-backed download or gross-consumer-spend figure that meets the public evidence contract yet.
Observed App Store metadata, chart positions, and history are shown below. Missing, non-finite, undefined-currency, or undefined-metric evidence stays missing rather than becoming zero.
Performance
Downloads, revenue and chart history
Estimates for the last 7D. Chart positions come from the App Store; downloads and revenue are AppTrendKit estimates, shown as a size band (for example 10K–50K) with a confidence level.
Estimated downloads · 30D
Upper limitUnder 200K
Below the top 100 in Games (US)
The app is not in its category's top 100, so it has less than the app ranked #100 there. We show this limit until we have enough data for an estimate.
Estimated App Store gross consumer spend · 30D
Upper limitUnder $2M
Below the top 100 in Games (US)
The app is not in its category's top 100, so it has less than the app ranked #100 there. We show this limit until we have enough data for an estimate.
History
Collected daily performance
No daily history yet.
Rank history
Chart positions
Lower rank is better. Only collected observations are shown.
Coverage note
What the ranks mean
A missing rank is not treated as zero downloads or zero revenue. Apple chart feeds are bounded and may return censored or not-ranked observations outside the visible chart depth.
Read the methodStorefront mix
Top countries by estimated contribution · 7D
Country figures cover the days we collected in each country, so they don't add up to the worldwide estimate. Each country shows when it was last updated.
Monetization
How the app makes money
These are listing and product observations. They are not company revenue, subscriber counts, or advertising revenue.
App details
Store metadata
- Version
- 7.1.0
- Released
- Sep 10, 2020
- Last updated
- Sep 22, 2026
- Content rating
- 12+
- Default storefront
- US
Public IAP observations
Validated in-app purchase prices
Only persisted rows with an explicit public publication boundary are shown. Missing price, currency, country, or date values stay unknown.
Listing detail
What the store says
Idle Slayer is not just an idle game, it’s an endless legend in the making! Step into a world where every monster you slay, every coin you earn, and every upgrade you unlock pushes you closer to becoming unstoppable. Your hero never rests… and neither does your path to glory! ENDLESS PROGRESSION Addictive incremental gameplay that keeps evolving. Every ascension makes you stronger, every choice reshapes your journey. A MASSIVE SKILL TREE & POWERFUL GEAR Forge your path through a vast web of powerful skills, abilities and game-changing bonuses. Discover mighty equipment to shape your build and unleash your full potential. HUNDREDS OF UPGRADES, QUESTS & ACHIEVEMENTS Unlock 700+ upgrades, conquer 650+ achievements, and complete over 200 quests as you expand your power beyond limits. EPIC WORLDS & DEADLY BOSSES Travel across diverse lands filled with danger and discovery. Challenge powerful bosses that will test your build, your strategy, and your limits. RANDOM MINI-GAMES & SURPRISES Unexpected challenges and events keep every session fresh, rewarding, and thrilling. PLAY ANYWHERE, ANYTIME Offline progression means your hero fights while you’re away. With cross-platform cloud save on PC and mobile, your legend follows you everywhere. Created by a solo developer and played by over 10 million players worldwide, available in 27 languages, this is more than an idle RPG. Rise, Grind and Ascend to become a legendary Slayer!
Publisher websiteStore creative
Screenshots
Competitive set
Similar apps
Deterministic links to real stored apps matched by category, publisher, and comparable performance bands.
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How we estimate
Where every number comes from
App details: Apple iTunes Search API, updated Sep 28, 2026, 9:34 PM.
Rankings: collected chart positions from the listed storefront. Missing ranks are not zeros.
Economics: downloads and gross store consumer spend are estimated, not official Apple or publisher figures.
Model: Lineage not exposed by this aggregate.
Confidence: —; intervals widen when evidence or history is limited.
Last updated: Sep 28, 2026, 9:34 PM.
See how AppTrendKit separates observations, estimates, coverage, and confidence.
Open methodology





