Free chart · US
28 days on a chart we track
App Store data · checked Oct 25, 2026, 11:26 AM UTC
SUPLIFE PTE. LTD.Gamesv2.0Updated Oct 22, 2026 App Store
4.9317K ratings in United States
Fish Sort Puzzle - Bubble Jam gets an estimated 1.2M downloads a month on the App Store.
Estimated for Sep 25 – Oct 24, 2026, projected from 28 days of data. It isn't on a top-grossing chart, so its App Store revenue comes from a model of its ratings, age and chart positions: $120K a month.
28 days on a chart we track
medium confidence
Charts in 18 storefronts 79% · ratings in 19 more 21%
Rough estimate
In-app purchasesAds17K ratings
Downloads · daily · 30D · latest 36.6K
| Chart position | Free |
|---|---|
| Oct 25, 2026 | #42 |
| Oct 24, 2026 | #34 |
| Oct 23, 2026 | #28 |
Fish Sort Puzzle - Bubble Jam is a Games app by SUPLIFE PTE. LTD., first released in May 2026. Its App Store listing was last updated on Oct 22, 2026 (version 2.0). It has an average rating of 4.9 from 17K ratings in the US App Store.
We estimate about 1.2M downloads a month. In the days we have charts for, it spent 28 days on the US Top Free chart, at best #21.
It makes money through in-app purchases and ads. Its in-app purchases we have seen cost $1.99–$49.99 (10 prices).
Dive into an underwater adventure! Tap the fish and watch them swim into their new homes. Each aquarium displays the number of fish it needs. Collect the required amount of each type to complete the collection! Clear the bubbles below to make way for new ones from above. Eliminate all the bubbles to advance to the next level. Keep an eye on the temporary holding area! Any fish that don’t match the target types will go there. But beware, if it fills up, it’s all over! Ready to test your skills and sort all the aquatic creatures? Join the fun and see how far you can go!
Store details come from the US App Store. Country figures describe that App Store, not where users live.
1.2M
Estimated range
Over the 28 days we have data for: 850K. The bigger number projects those days to the full month.
$120K
Not on a top-grossing chart, so this comes from a model of its worldwide ratings and age, kept below what the #100 app in its category makes. It counts App Store spend only: payments made outside the App Store, such as marketplace sales or web subscriptions, aren't included.
Downloads · daily · 30D · latest 36.6K
Single-day values are raw readings; the period estimates above smooth them and can say “no estimate” when a few days are not enough.
| Date | Downloads | Confidence |
|---|---|---|
| Oct 24, 2026 | 36.6K | High |
| Oct 23, 2026 | 40.8K | Medium |
| Oct 22, 2026 | 39.5K | Medium |
| Oct 21, 2026 | 37.4K | Medium |
| Oct 20, 2026 | 39.1K | Medium |
| Oct 19, 2026 | 40.3K | Medium |
| Oct 18, 2026 | 36.8K | Medium |
| Oct 17, 2026 | 40.4K | Medium |
| Oct 16, 2026 | 44.4K | Medium |
| Oct 15, 2026 | 48.6K | Medium |
| Oct 14, 2026 | 46.4K | Medium |
| Oct 13, 2026 | 41.7K | Medium |
| Oct 12, 2026 | 30.1K | Medium |
| Oct 11, 2026 | 26.9K | Medium |
| Oct 10, 2026 | 27.6K | Medium |
| Oct 9, 2026 | 25.5K | Medium |
| Oct 8, 2026 | 23.6K | Medium |
| Oct 7, 2026 | 23.5K | Medium |
| Oct 6, 2026 | 23.2K | Medium |
| Oct 5, 2026 | 22.3K | Medium |
| Oct 4, 2026 | 19.1K | Medium |
| Oct 3, 2026 | 20.5K | Medium |
| Oct 2, 2026 | 23.7K | Medium |
| Oct 1, 2026 | 23.8K | Medium |
| Sep 30, 2026 | 23.2K | Low |
| Sep 29, 2026 | 21.9K | Medium |
| Sep 28, 2026 | 5.7K | High |
| Sep 27, 2026 | 21.7K | Medium |
| Date | Free |
|---|---|
| Oct 25, 2026 | #42 |
| Oct 24, 2026 | #34 |
| Oct 23, 2026 | #28 |
| Oct 21 – Oct 22, 2026 | #29 |
| Oct 20, 2026 | #28 |
| Oct 19, 2026 | #26 |
| Oct 18, 2026 | #29 |
| Oct 17, 2026 | #31 |
| Oct 16, 2026 | #27 |
| Oct 15, 2026 | #21 |
| Oct 14, 2026 | #22 |
| Oct 13, 2026 | #24 |
| Oct 12, 2026 | #33 |
| Oct 11, 2026 | #38 |
| Oct 10, 2026 | #41 |
| Oct 9, 2026 | #40 |
| Oct 8, 2026 | #41 |
| Oct 7, 2026 | #42 |
| Oct 6, 2026 | #43 |
| Oct 5, 2026 | #44 |
| Oct 4, 2026 | #56 |
| Oct 3, 2026 | #61 |
| Oct 2, 2026 | #46 |
| Sep 30 – Oct 1, 2026 | #45 |
| Sep 29, 2026 | #43 |
| Sep 27, 2026 | #40 |
Good for youMiddlingHard or weakPopularity & opportunity: higher is better · Difficulty: lower is better
Every country: low confidence. Figures are projected to the full 30 days, like the headline estimate.
Dive into an underwater adventure! Tap the fish and watch them swim into their new homes. Each aquarium displays the number of fish it needs. Collect the required amount of each type to complete the collection! Clear the bubbles below to make way for new ones from above. Eliminate all the bubbles to advance to the next level. Keep an eye on the temporary holding area! Any fish that don’t match the target types will go there. But beware, if it fills up, it’s all over! Ready to test your skills and sort all the aquatic creatures? Join the fun and see how far you can go!
In-app purchases
Prices we have seen in the App Store. Unknown values are left blank, never shown as zero.
| Name | Type | Price | Currency | Country | Source | Seen |
|---|---|---|---|---|---|---|
| Ad-free forever | Unknown | $7.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Bundle 1 | Unknown | $4.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Bundle 2 | Unknown | $9.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Bundle 3 | Unknown | $24.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Bundle 4 | Unknown | $49.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Gold Pack 1 | Unknown | $1.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Gold Pack 2 | Unknown | $7.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Gold Pack 3 | Unknown | $14.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| Gold Pack 4 | Unknown | $29.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
| New Player Gift Pack | Unknown | $2.99 | USD | US | Apple App Store web pagesofficial | Oct 12, 2026 |
This list may be incomplete. A missing product or price doesn't mean it's free.
“It’s Fun To Play If You Like Ads. I bought ad free so that I didn’t need to watch the ads between the levels, but to complete any level (from Levels 17-23 or 24 now), I’ve had to watch ads because there is no way to complete them in the time allotted. So I have to watch 2 ads to get all 4 fishbowls, then the timer runs out when I’m only about 40% done, so I have to watch another ad to get more time. Then I run out of time (again), so I have to watch another ad. Jeez, that’s ridiculous.”
“Rigged for ads. This game is intentionally created to force you to watch ads. They are the longest ads I’ve ever experienced. The game could be fun but they’d rather make money.”
“Scam. Was a fun game until you get to levels that will intentional fail unless you spend money - I failed on the exact same spot on a game each time making it impossible to movie forward without paying - a shame - was fun until then”
“Super fun and beautiful game except…. The ads. Omg some last for 2 min that’s crazy. An ad between lvls and ads for a boost . I spend more time in ad mode than playing. Games needs some tweaks , like the bubbles stick to the top and don’t drop when there is a lock bubble or frozen or diamond ones , they stay sticky to the top bar and bubbles don’t resize any to help with any slip and slide to have the ability to drop and slide into place. Love the game but needs some work”
“Disappointing. This game looks cute and could be fun if it wasn’t just a money grab. You basically have to watch ads to get cheats to beat the levels. Feels rigged. Once in a while you can clear a level without cheats but it is rare. Game becomes tedious and frustrating. Don’t recommend.”
Mentioned far more in 1–2★ than 4–5★ reviews of this app:
Counted in the newest US App Store reviews we have collected for this app (English only). Numbers count reviews, not people.
App details: Apple iTunes Search API, updated Oct 23, 2026, 4:55 AM UTC.
Rankings: App Store chart positions we collect several times a day. A missing rank doesn't mean zero.
Downloads and revenue: AppTrendKit estimates, not official Apple or developer numbers. Revenue is what users spend, before Apple's commission.
Model: public-signal-ensemble-v6. Ranges get wider when we have less data.
Confidence: Medium · generated Oct 25, 2026, 5:52 AM UTC.
Country figures are each storefront's own chart-based estimate and never show more confidence than the worldwide figure. Worldwide downloads can be higher than their sum: they also count storefronts where the app doesn't chart (priced from rating activity) and storefronts we don't track.